ML Graphics Software Engineer

Apple Inc.
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Job Description

Apple is seeking a ML Graphics Software Engineer who is exceptionally creative and innovative to join a team of industry-leading developers in their pursuit of innovative algorithms for photo-realistic digital human generation. Design and implement graphics algorithms and procedural systems while working closely with a small team in a collaborative nature. Be forward-thinking in a fast paced, start-up environment with a drive to enable a team to scale productively and efficiently. The individual should be able to collaborate with multi-functional teams (research, engineering, and design) to develop graphics algorithms to build software solutions for Apple’s next generation products.

Key Qualifications

  • Excellent programming skills in C++ and Python.
  • Solid foundation in 3D geometry, data structures and algorithms, and linear algebra.
  • Solid knowledge and experience of anatomy-based, photo-realistic digital human generation. The candidate must be an expert of at least one of the following topics: 1). Modern physically-based rendering, 2). Physics-based geometry simulation. 3). Computer vision / ML for geometry and image processing.
  • Excellent problem solving, critical thinking, and communication skills.

Description

Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a multi-functional team to develop algorithms and frameworks for generating synthetic digital humans to develop innovative computer vision and machine learning algorithms. We are looking for candidates who have deep understanding and experience in digital human development - photogrammetry/generative modeling, shading/ rendering, and simulation. Candidates must be familiar with modern C++ and Python. Solid foundation in 3D geometry, data structures and algorithms, and linear algebra is also required.

Education & Experience

BS/MS/PhD in computer science, computer graphics or equivalent experience

Additional Requirements

  • • Knowledge of generative ML models (VAE, GANs, Diffusion Models) would be a big bonus • Experience on camera/depth sensing device/optical device test would be a plus
  • • Experience with real-time rendering engines would be a plus
  • • Proficiency in 3D graphics applications such as Maya, Houdini, Blender or other

Pay & Benefits

  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $170,700 and $300,200, and your base pay will depend on your skills, qualifications, experience, and location.

Company Info.

Apple Inc.

Headquartered in Cupertino, California, Apple Inc. is a multinational technology company that focuses on producing consumer electronics, software, and online services. It holds the distinction of being the world's largest technology company by revenue and the world's biggest company by market capitalization as of June 2022. Apple is the second-largest mobile phone manufacturer and the fourth-largest personal computer vendor by unit sales.

  • Industry
    Computer software,Consumer electronics
  • No. of Employees
    154,000
  • Location
    1 Apple Park Way, Cupertino, California 95014, USA
  • Website
  • Jobs Posted

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Apple Inc. is currently hiring Software Engineer, Machine Learning Jobs in Cupertino, CA, USA with average base salary of $170,700 - $300,200 / Year.

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