Software Engineer, Machine Learning

Electronic Arts Inc.
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Job Description

The Machine Learning Software Engineer 3 will be responsible for building machine learning models and systems to improve game quality and solve complex software engineering problems. You will work cross-functionally with game designers, artists, and other software engineers to identify opportunities where machine learning can enhance game development and quality verification workflows. This role requires hands-on coding expertise in Python and machine learning frameworks like PyTorch or TensorFlow, as well as strong software engineering skills.

Responsibilities:

  • Work with stakeholders to identify opportunities where machine learning can improve game quality or developer productivity
  • Research, design, and implement neural network architectures and other machine learning models
  • Build end-to-end machine learning systems, including data collection/labeling, training pipelines, model deployment, and monitoring
  • Optimize model performance through techniques like hyperparameter tuning, loss function design, and architecture design
  • Write clean, well-documented, well-tested code that integrates smoothly with existing codebases
  • Debug models and analyze results to uncover insights and incrementally improve systems
  • Clearly communicate complex technical concepts and tradeoffs to non-technical stakeholders
  • Stay up-to-date on advancements in deep learning and adjacent fields through self-study, conferences, etc

Required Skills:

  • 5+ years professional software engineering experience
  • Strong Python programming skills and expertise in ML frameworks like PyTorch, TensorFlow
  • Experience building, debugging, and shipping end-to-end ML systems
  • Proficiency in software engineering best practices: version control, testing, code review, etc
  • Bachelor's degree in Computer Science, or equivalent experience
  • Excellent communication and collaboration skills

Preferred Skills:

  • Background in computer vision, natural language processing, or other relevant ML domains
  • Experience applying ML to games or interactive 3D environments
  • Proficiency with C++ for understanding and modifying game code
  • Knowledge of game development processes and pipelines
  • Master's degree in CS or related technical field

Performance Competencies:

  • Ability to take vague requirements and design effective ML solutions
  • Solid judgement and intuition on when ML is (or is not) appropriate for a problem
  • Resourcefulness and curiosity to learn new techniques independently as needed
  • Focus on shipping production ML systems, not just prototypes
  • Advocate for best practices in testing, documentation, ethics, and technical debt management
  • Eagerness to mentor and share ML knowledge across the organization

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Company Info.

Electronic Arts Inc.

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as software artists. EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals o

  • Industry
    Video games
  • No. of Employees
    12,900
  • Location
    Redwood City, CA, USA
  • Website
  • Jobs Posted

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