Blender modelling, Data Architecture, Data Visualization, Image processing, LightGBM, Pipeline automation, PureScript
At Bifrost, we are building generative engines that allow users to create and control 3D worlds. Our goal is to empower everyone to create limitless 3D worlds and images. Our tool has enabled users to achieve incredible capabilities such as autonomously landing spacecraft on Mars, detecting pirates in the Atlantic Ocean, mapping the world from space, and generating synthetic data to train AI systems 10 times faster.
Unreal Engine Technical Artist (1 month contract/freelance) - Remote/Hybrid
We are currently hiring for a Technical Artist with deep experience in using Unreal Engine for a 1 month contract or freelance project. We are open for this initial contract to turn into a longer term engagement or even for a full time position. For this position, we are also open to the person being remote instead of in Singapore, though we will prioritise candidates that work/operate within 3.5 hours of GMT +8.
Your Main Quest
Qualifications
Prior experience as a lighting/shading artist on a AAA Game
Prior experience working on photorealistic projects in games/Architectural visualization/films
Expert knowledge of Unreal Engine: Blueprints, materials, level streaming, automating tasks
Shading: create, modify, swap materials for efficiency and consistency between 3D applications.
Rendering/Lighting: understanding the various render techniques, the quirks and tricks of real-time rendering for large environments, optimize renders, adjust project graphics settings (including all console commands to setup ray tracing, shadows, culling, LODs)
Pipeline/Scripting in UE: deal with large number of assets, script repetitive tasks, batch actions on multiple assets, script material replacement, create tools to import/export assets between UE and other 3D applications.
Optimization: improve performance by optimizing the 3D worlds/assets created by the 3D team, reduce scene complexity, develop content guidelines and workflows to ensure best practices, analyze content using profiling tools and/or spreadsheets to find ways to optimize memory and performance.
Understanding of asset creation: modelling, surfacing, uvs, texture pipeline.
Experience with 3D creation content apps such as Blender or Houdini
Communication skills are key as you’ll always work in collaboration with the 3D team to understand their needs. You’ll also work closely with the engineering team using the content created in UE, making sure their requirements are fulfilled.
Proactivity: with the evolution of tools, we need to keep up with technology and you’ll have to bring in new ideas, try new tools and formats such as USD and Omniverse.
Bonus
Let us know if you have one or more of the following experiences:
Why Bifrost?
What it's like working with us
Enjoy a focused, dedicated working environment where we never forget how to have a bit of fun! Take the opportunity to do projects outside of your comfort zone - that's where the greatest learning happens. We love out-of-the-box thinkers and problem-solvers who relish sharing, collaboration and growth.
Bifrost is building generative AI tools that enable users to create virtual 3D worlds and synthetic images on-demand with industry-leading granular control via an intuitive interface. Our users build better models and train AI systems in record time, unlocking incredible new capabilities like landing a spacecraft on Mars, detecting pirates in the Atlantic Ocean and mapping the world's changing infrastructure from space.