Java Programming, Design, Python Programming, C++, SQL, Kubernetes-K8s, Google Cloud Platform (GCP), RESTful, MySQL, Tcpdump, Data Analysis
Would you be passionate about crafting reliable and scalable online services and features, to be used by millions of players all around the world?
Demonware is an independently-run part of Activision. We run every part of the players' online experience, from logging in to matchmaking to climbing the leaderboards, for popular video game franchises such as Call of Duty, Tony Hawk, Crash Bandicoot and Skylanders. Our services impact almost half a billion players, we tackle big company challenges with a small company feel.
If you’re passionate about working with game studios, large scale systems and online multiplayer technology in a collaborative environment then we’d love to hear from you!
That sounds amazing, but what kind of impact can I make?
We’re looking for an experienced Software Engineer to join our team to work on backend services and game integrations.
Demonware has some of the biggest entertainment launches in the world with player counts going from zero to millions of players on day one and our services make that possible. This means you will impact the online and multiplayer experience for AAA multiplayer games such as Call of Duty and Crash Bandicoot as well as future unannounced projects.
Awesome, what will my “day-to-day” look like?
You will work side by side with game studios at Activision to make radical game designs a reality at scale. You will design new online services and features to support the future of the online gaming market. You will integrate new and existing online services into each game. You will contribute to low-latency and large-scale distributed systems that can handle millions of concurrently connected users.
What would you like to see in my background?
Bonus XP:
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios.
Vancouver, British Columbia, Canada
2-4 year
Santa Monica, CA, USA
2-4 year
San Francisco, CA, USA
6-8 year
Foster City, CA, USA
6-8 year
San Francisco, CA, USA
4-6 year
San Francisco, CA, USA
4-6 year
San Francisco, CA, USA
4-6 year
New York, NY, USA
4-6 year
Santa Monica, CA, USA
8-10 year