AWS, Azure, Continuous Integration & Continuous Delivery - CI/CD, DevOps, Github, Google Cloud Platform (GCP), Grafana, Helm, Machine learning techniques, MLOps tools, Prometheus, Terraform
Inworld is the best-funded startup in AI and games with a $500 million valuation and backing from top tier investors including Intel Capital, Microsoft’s M12 fund, Lightspeed Venture Partners, Section 32, BITKRAFT Ventures, Kleiner Perkins, Founders Fund, and First Spark Ventures.
Inworld is the leading AI engine for games and interactive media. Inworld’s suite of AI components enables developers to build interactive, responsive, and personalized AI gaming experiences, orchestrate models to create intelligent game behaviors, and unlock enhanced productivity with AI-generated content. Inworld powers experiences built by Ubisoft, NVIDIA, Niantic, NetEase Games and LG, among others, and has partnerships with key industry players such as Microsoft Xbox, Epic Games, and Unity.
Inworld was recognized by CB Insights as one of the 100 most promising AI companies in the world in 2024 and was also named among LinkedIn's Top Startups of 2024 in the USA.
Our Technical Operations team manages the infrastructure, DevOps, and Site Reliability of our platform. We are looking for a Staff Cloud DevOps/Site Reliability Engineer to join our team.
Qualifications
Responsibilities
Work location: British Columbia, Canada.
The base salary range for this full-time position is CAD $170,000 - $220,000. In addition to base pay, total compensation includes bonus, equity and benefits. Within the range, individual pay is determined by work location and additional factors, including competencies and experience.
Inworld uses advanced AI to build generative characters whose personalities, thoughts, memories, and behaviors are designed to mimic the deeply social nature of human interaction. The Inworld platform features a no-code studio that makes the creation of AI characters accessible to writers, designers, and creators. Integrations with the most popular game engines, like Unreal and Unity, make it easy for developers to deploy characters into game env
Vancouver, BC, Canada
6-8 year
Mountain View, CA, USA
6-8 year