Senior Technical Artist - EA Sports Technology (Rigging & Deformation)

Electronic Arts Inc.
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Job Description

About the Role:

Are you passionate about new technologies and continually pushing the boundaries of game development? Great, so are we! EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partner with project leadership and our incredible team of Technical Artists to develop the next generation of content creation tools. The work you do will have a direct business impact to EA Sports and contribute to the foundation for future technology developments.

Your Responsibilities:

As a Senior Rigging Technical Artist you’ll help us to develop some incredible rigging-centric game features. In this role, you will be pushing the boundaries of character deformation and solving some of the biggest unsolved avatar system challenges in real-time graphics with an incredible team. Your responsibilities and tasks will include: character deformation, prototyping and developing workflows, asset maintenance, and script/tool development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise.

Your Qualifications

  • At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
  • Expert knowledge designing complex skeletons, control rigs, secondary animation.
  • Experience with game engines (commercial or proprietary).
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in Python (knowledge of C++ and C# a bonus).
  • Expertise with Autodesk Maya and Bifrost.
  • Experience with asset optimization challenges and real-time limitations specific to character deformation.
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Knowledge of human anatomy and animation principles
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • A Passion for Games!

Great To Have

  • Experience with Machine Learning deformation and generating training data
  • Experience with Git and code review
  • Character simulation experience
  • Experience with / understanding of 3D mathematics
  • Experience with Houdini / procedural node graph systems
  • Familiarity with motion capture (data + acquisition)


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
  • $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Company Info.

Electronic Arts Inc.

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as software artists. EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals o

  • Industry
    Video games
  • No. of Employees
  • Location
    Redwood City, CA, USA
  • Website
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